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How To Repair Armor In Wow Classic

"Repair" redirects hither. For the Pet Boxing ability, see [Repair] .

Durability is a belongings of equippable items that determines how much damage they can take before being broken. Cleaved items can always be repaired; gear never breaks permanently. Durability impairment is not the same as normal damage.

When using the tracking system with the minimap NPCs that can repair will announced with an anvil (MiniIcon Repair.png) at their locations.

All armor slots take durability loss excluding: Neck, Tabard, Back, Finger, and Trinket slots.

Heirloom items do non suffer durability loss, making repair bills slightly cheaper for characters with heirlooms.

Contents

  • 1 Repairing items
  • 2 Repair cost
  • 3 Durability loss
  • iv Low immovability
  • five Maximum immovability
  • 6 Adding
    • 6.1 Armor
    • 6.two Weapons and Shields
  • 7 Patch changes
  • 8 References

Repairing items

Ability repair.png

Any NPC who sells weapons or armor (or Blacksmithing supplies) tin can repair immovability.

Item repair is not currently an bachelor skill for Player Characters, but engineers can craft repair bots.

Repair cost

The base cost to repair an uncommon armor piece (no weapons or shields) bold yous are neutral with the vendor is:

Durability points to be repaired * (ilevel - 32.5) * 0.02 silver

The base cost to repair a rare armor piece (no weapons or shields) bold you are neutral with the vendor is:

Durability points to be repaired * (ilevel - 32.5) * 0.025 silver

The base price to repair an epic armor piece (no weapons or shields) assuming you are neutral with the vendor is:

Durability points to exist repaired * (ilevel - 32.5) * 0.05 silvery

The reputation discounts are taken from the prices in a higher place as follows: v% for friendly, 10% for honored, 15% for revered and twenty% for exalted.

Durability loss

The following situations tin reduce an item's durability:

  • Beingness in combat at all will cause all equipped items to gradually lose immovability, regardless of whether any damage is taken or dealt.
  • There is a small risk with each striking by your weapon that information technology will lose ane durability point.
  • At that place is a pocket-sized risk with each spell cast that you will lose 1 immovability point to your weapon.
  • In that location is a small-scale chance with each hit captivated by your armor that it will lose ane durability indicate.
  • When you die, x% durability is lost on all equipped items (that take a durability rating). This is 10% of maximum durability, not remaining durability. You volition non lose ten% durability on decease if y'all are killed in PvP combat by another player (if a PvP flagged guard or other NPC kills y'all, you still lose durability) or if your expiry is suicide through using an particular or spell that kills you (this excludes environmental damage, such as falling) or if the death is due to an encounter'due south mechanic (like tanking Steelbreaker with him dying as the concluding member - Meltdown).
  • When you use the services of a Spirit Healer, you lose 25% durability on all equipped items and items in your bags, on top of the 10% durability loss on your equipped items y'all already lost when you died.

Depression durability

Immovability icons

From Blizzard: "Items remain at full effectiveness until they have no durability. Their power does not dethrone."[1]

When the immovability on a specific detail drops below 25%, a pocket-sized stick effigy (looks like an armored soldier) appears below the Mini-Map and the corresponding role of the stick figure (head, shoulders, breast, etc.) appears in yellow.

When the durability on a specific detail reaches 0%, the respective role of the stick effigy (caput, shoulders, chest, etc.) appears in red. In one case the durability of the item reaches 0%, the actor tin can nevertheless wear or wield the item, but he does not receive any stat benefits (stats, resistances or armor). If a weapon breaks though, you fight as if unarmed. Items cannot permanently break!

Note: if the cleaved item is a set item, the set bonuses will still exist agile.

Maximum durability

The maximum durability of an particular depends on its quality, its type (slot, armor type, weapon blazon) and for items of level 28 and lower also on item level. The tables below show the durability of items of item level 29 and higher.

Armor maximum durability
Slot Poor, common,
and uncommon
Rare Epic Legendary
hands/waist/wrist 40 fifty 55 seventy
feet 55 65 80 95
head/shoulder lxx 85 100 120
legs 85 100 120 145
chest 115 140 165 200
Weapon and shield maximum durability
Slot Poor, mutual,
and uncommon
Rare Ballsy Legendary
wand, dagger, fist weapon[n 1] 55/75 65/90 80 95
bow, crossbow, gun[north 2] 65/85 75/80/100 90/95/120 145
1h-axe, 1h-sword, 1h-mace 75 90 110[n 3] 130
shield, staff, polearm, 2h-mace, 2h-sword, 2h-axe 85 100 120 145
  1. ^ Some wands have higher immovability.
  2. ^ Some items have lower immovability.
  3. ^ [Dragonmaw] beingness the simply exception with 105.

Calculation

The numbers presented in the previous department can likewise exist calculated reasonably well using the following formulae.

Armor

For all 20 possible combinations of type and quality, this formula correctly calculates the immovability:

Durability = 5 x round(25 10 Cquality x Ctype)

With Cquality and Ctype according to these values:

Cquality values
Quality Cquality
legendary 1.76
ballsy one.43
rare i.20
uncommon 1.00
common 1.00
poor 1.00
Ctype values
Slot Ctype
manus/waist/wrist 0.32
anxiety 0.44
shoulder/caput 0.55
legs 0.66
chest 0.92

Weapons and Shields

There is a similar formula that tin can exist used to calculate the durability of weapons and shields which correctly calculates the immovability for all weapons, except for ballsy two-handers and shields, for which the value is 5 points too low:

Durability = 5 x circular(17 x Cquality x Cwtype)

With Cwtype according to these values:

Cwtype values
Type Cquality
wand, dagger, fist weapon 0.65[w 1]
bow, crossbow, gun 0.79[due west 2]
1h-axe, 1h-sword, 1h-mace 0.9
shield, staff, polearm, 2h-mace, 2h-sword, 2h-axe 1.00
  1. ^ Some wands employ a Cquality value of 0.9.
  2. ^ Some items use a Cquality value of 1.00.

Patch changes

References

  1. ^ http://www.worldofwarcraft.com/info/items/basics.html

How To Repair Armor In Wow Classic,

Source: https://wowpedia.fandom.com/wiki/Durability

Posted by: pettiesblecliked1962.blogspot.com

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